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Having the ground break under you after you smash your opponent to the ground still lets you continue your ground combo (after a 3-4 second hiatus where you’re sitting there behind the joystick doing absolutely nothing). Not a necessary addition, especially if you consider how disrupting these are to landing combos that are already too long to begin with. This is when you take a sip of that coffee and watch chunks of your life bar go away… This system guarantees around 50% damage for a low, yet, depending on the character you’re up against, does not pose the risk of losing 50% of your life. In Tekken 5, such characters are Devil Jin (hell sweep combos), Baek (db+4), and Roger (d/b+3, side step into 4). The presence of ground combos where you can slam your opponent to the ground and then hit them out of the ground with most moves that hit mid greatly enhances the tactical advantages enjoyed by characters who have low moves that lead into combos. Seriously, this has got to be the worst part about Tekken 6. You will have to bring your own copy of Galaga to play while you eat an air combo, since they take forever to finish. It’s not a necessary system, and they could tone down the damage you do if rage mode is enabled if they want people to be less upset about it. Your life bar flashes red when you have 5% life or less, and the videos we have seen on the internet tell the rest of the story. Tekken 5 Anna, and now… Could it just be the angle? Oh yeah, Anna must have taken out those breast implants (see below diagram). Tactics that worked in DR will translate extremely well for these characters. The Mishimas are still pretty good, of course. Lei is also often cited as a character whose tactics in DR are utterly useless now (but for the better). With or without his sword, his playing style perhaps varies the most from what worked for him in DR. Yoshimitsu is basically a completely new character. Law must have gone through some serious training, because all of his moves look much more like those of Bruce Lee. With an arsenal of crazy moves and a size that makes True Ogre look like a chimpanzee, I had no fucking clue what was going on when I was up against this monstrosity, and I got killed pretty quickly. For the Berserk fans out there, a resemblance to Nosferatu Zodd would make more sense. Her win pose where she slowly crawls on the ground is a sight to see, though.Īzazel looks like a enlarged deer that had a really bad day.
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Most of her moves are unsafe on block, making her a very unpopular choice among Japanese Tekken players for a character to pick up. Sorry, she doesn’t shake her hips… At least not yet. She is the most difficult to use of the new characters, and her unique range of motions conjures images of Voldo from the Soul Calibur series.
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One false move, and you’ll find yourself in the air against this guy. Good mixup character with oki mixups to boot. Great 50/50 character with massive combo damage, although her mid/low game isn’t as good as Bob’s. The androgynous character that we all thought was a guy who looked like a girl, except Leo turned out to be a girl after all. With an uppercut that reaches far and is safe on block, a low that leads into high damage combos, and an array of pokes that are incredibly difficult to interrupt, one is left to wonder if the gut is actually a clever disguise for a more sinister, otherworldly force (because people shooting laser beams from their eyes is completely normal).
Tekken 6 reviews series#
Love it or hate it, it’s the strategy Bandai Namco is using to keep the series going.Īs of late December, Bob is considered the best character in Tekken 6 by far. With a grand total of 39 playable characters (40 if you add Panda separately), this is easily the most voluminous game in the Tekken franchise in terms of the available martial arts styles at hand, which also means you have to have a basic grasp of anti-character strategies for almost as many characters. I had the opportunity to play the game for a few days in Japan in late December, and as of the writing of this review, the current version is “version B,” which appeared on December 24th. With the international arcade release of Tekken 6 creeping up fast… Tekken fans outside of Japan have to be wondering… What can we expect?! Aside from the tons of videos popping up online, it would be nice to hear some new insight on the game as a whole… Well, you got it! Our very own Masakun spent the last few weeks in Japan… Enjoying the Holidays and of course… TEKKEN 6!Īfter a long wait, Tekken 6 arrived in Japan in late November, and we still don’t know when it’ll reach the masses in the United States.
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